Stormgate Beta 2 “Elephant” Patch notes
Со-ор
New Hero: Maloc, Infernal Caster
- Maloc’s Unique Rituals
- Mortardon Strike
- Requires Commander level 7
- Allows all of Maloc’s Mortardons to fire an enflamed imp across the map, each dealing 40 damage in a large area at the target location to both air and ground enemies.
- Shadowfall
- Requires Commander level 9
- Covers the entire map in Shroud for 30 seconds.
- Mortardon Strike
- Maloc’s Hero Abilities
- Serve the Flame
- 60 Energy | 20 second cooldown
- Consume the corpses in a target area to summon a Burned One. The more corpses you consume, the larger and more powerful the Burned One will become.
- You can have up to 5 Burned Ones at a time.
- Burning Blood
- 20 Energy
- Grants a target unit 25% increased attack speed and allows it to deal 20 bonus damage on its attacks for 20 seconds.
- Wild Fire
- 70 Energy | 10 second cooldown
- Summon a temporary fire cyclone that spins towards the target location, dealing 80 damage per second in an area around it.
- Cinder Storm
- Requires Commander level 5
- 110 Energy | 110 second cooldown
- Calls down meteors that rain down from the sky dealing 45 damage per meteor.
- Serve the Flame
- Maloc’s Unique Units
- Chimera
- Cost 400 Luminite | 200 Therium | 8 Supply
- 125 White Health | 500 Health
- 10 Damage | 7 range | 1.5 Attack Speed | Targets Air
- Armor 0 | Move speed 5
- Acid Busters (Passive)
- This unit attacks by firing 8 projectiles that explode near random locations around the target.
- Fires 12 projectiles at Commander Level 8
- This unit attacks by firing 8 projectiles that explode near random locations around the target.
- Mortardon
- Cost 250 | 150 Therium | 8 Supply
- 120 White Health | 480 Health
- 80 Damage | 21 range | 4.5 Attack Speed | Targets ground
- Armor 0 | Move speed 3.5
- Attacks deal 50% friendly fire
- Launch Enflamed Imp (Passive)
- This unit attacks by clumsily launching volleys of Enflamed Imps towards the target location.
- Fire Giant
- Cost 250 Luminite | 50 Therium | 5 Supply
- 125 White Health | 500 Health
- 50 Damage | 4 Range | 2.2 Attack Speed | Targets ground
- Armor 10 | Move speed 3.5
- Fire Wave (Passive)
- This units attack combusts three times in a line.
- Chimera
- Maloc’s Stats
- 175 Shroud Shield | 700 Health | 200 Energy
- 65 Damage | 13 Range | 1.8 Attack Speed | Targets air & ground
- Armor 10 | Move speed 3.8
- Progression
- Along with a new look for our Co-op mode, we’ve introduced Hero EXP.
- Both Maloc and Blockade will now unlock their unique abilities, units, and passives
gradually as they level up across multiple co-op matches.
1v1
Ranked Leagues!
- New Look!
- Our 1v1 mode has a fantastic new look to show off the factions of Stormgate as you queue up!
- This visual update extends to the loading screen showing your opponent and their faction.
- Leagues & Tiers
- You’ll now be placed within a League based on your performance.
- Leagues: Aspirant, Bronze, Silver, Gold, Platinum, Diamond, Master
- You’ll now be placed within a League based on your performance.
- Each league is subdivided into three numbered tiers.
- Work your way from Tier 3 to Tier 1 and beyond to get promoted to the next league!
- Transparent MMR screen. We’ve heard your feedback and now display your MMR for each faction on the 1v1 versus
Unit & Structure Changes
- Vanguard
- Habitat Upgrades
- Solar Habitat
- Cost 100 Luminite
- 600 Health
- Grants +5 Supply and enables Solar Charge
- Solar Charge
- Increases the production speed and attack speed of a nearby friendly structure by 25%
- Rampart
- Cost 100 Luminite
- 800 Health | 100 Energy
- Grants +5 Supply and enables Reinforce
- Reinforce
- Cost 50 Energy
- Increase the armor of a nearby friendly structure by 200 for 20 seconds.
- Solar Habitat
- Habitat Upgrades
- Hedgehog Visual Update
- Infernal
- New Unit: Hellborne
Features
- Custom Hotkeys
- You can now customize a wide breadth of your hotkeys in Stormgate to play the way you want to play.
- There’s still more improvements to make for hotkeys, so please share your feedback!
- You can now customize a wide breadth of your hotkeys in Stormgate to play the way you want to play.
- Top-Bar
- In both Co-op and 1v1 you’ll see our new top-bar complete with the many faction or hero specific global abilities at your disposal.
- The Top-Bar is a new way to activate abilities and rituals previously found on Vanguard Command Post or Infernal Shroudstones.
Balance Notes
General
- A pass was done to normalize the vision ranges of all units and structures in the game.
- Fixed an issue where walling was not as consistent as intended.
Creeps
- Creeps stats have generally been rebalanced.
- Creep camps generally gain slightly less power as they level up.
- Health and Speed camps now start at level 2.
- Siege camps now start at level 3.
- Creep camps now more greatly vary in number of creeps.
- Health camp heal per second increased from 4 to 8.
- Movement speed buff given by the Speed Camp duration increased from 10 to 20.
Vanguard
- Amount of VXP needed to level up to level 1 reduced by 33%.
- Amount of VXP needed to level up to level 2 reduced by 29%.
- Amount of VXP needed to level up to level 3 reduced by 25%.
Orbital Calldowns
- Both B.O.B. Overcharge and Deploy Sensor Drone have been moved to the Top Panel.
- B.O.B. Overcharge now requires you to target a Command Post or Central Command.
- B.O.B. Overcharge now increases B.O.B. construction speed in addition to armor and damage.
- Deploy Sensor Drone now fires a Sensor Drone from the nearest Command Post or Central Command.
- New Ability: Shields Up!
- Places a shield on a friendly target unit that absorbs 1000 damage over 10 seconds.
- Cost: 25 Orbital Energy
- Cooldown: 120 seconds
Lancer
- Build time decreased from 26 seconds to 23 seconds.
S.C.O.U.T.
- Build time decreased from 15 seconds to 13 seconds.
- Movement speed increased from 6 to 7.
- Damage changed from 6 (+6 vs Light) to 8.
- Can now be slowed
- Vorillium Claws Upgrade now has the following effect:
- Improves the S.C.O.U.T’s bonus against Light units by +16 damage.
- No longer requires another upgrade.
- Cost: 25/25
- Research Duration: 30 seconds
- New Upgrade: Gear Grind
- Grants S.C.O.U.T.s:
- On-Hit: Reduces target Biological unit movement speed by 25%.
- Cost: 50/50
- Requires both the Vorillium Claws upgrade and the Central Command.
- Grants S.C.O.U.T.s:
Exo
- Cost increased from 100/25 to 125/25.
- Weapon range increased from 6 to 7.
- Damage changed from 16 (+3 vs Heavy) to 19.
MedTech
- Both versions of Nanoswarm no longer stack with other instances of Nanoswarm.
Hedgehog
- Cost increased from 125/25 to 150/25.
- Build time decreased from 35 seconds to 30 seconds.
- Movement speed decreased from 8 to 6.75
- Mobilized Weapon period increased from 0.2 to 0.3
- Damage decreased from 10 (+7 vs Heavy) to 10 (+5 vs Heavy)
- Moving Turn Period increased from 0.18 to 0.4.
- Ammo now recharges 1 missile at a time instead of 4 at a time
- Mobilized Ammo Recharge duration decreased from 4 to 1.2
- Deployed Ammo Recharge duration decreased from 2 to 0.9
- No longer attacks air in mobilized mode.
- Can now deploy without an upgrade.
- Mobilized weapon range decreased from 6 to 5.
- Deployed weapon range decreased from 13 to 8.
- New Upgrade: Transonic Rockets
- Increases the range of the Deployed Hedgehog’s anti-air weapon by +5 and the Mobilized Hedgehog’s anti-ground weapon by +2.
Vulcan
- Build time decreased from 50 seconds to 45 seconds.
Atlas
- Cost increased from 250/100 to 250/125.
- Build time decreased from 55 seconds to 48 seconds.
- Deployed damage increased from 70 (vs Heavy, +35 vs Structure) to 80 (Structure).
- Weapon period increased from 4.5 to 5
- Deployed missile speed increased from 10 to 12.
- Deployed full damage radius increased from 1.0 to 1.5.
- Deployed half damage radius increased from 1.75 to 2.
- Deployed quarter damage radius remains at 2.5.
Hornet
- Cost increased from 125/75 to 150/75.
- Build time decreased from 38 seconds to 34 seconds.
- Health increased from 160 to 180.
- Anti-air weapon period decreased from 0.7 to 0.4
- Ant-air weapon backswing decreased from 0.5 to 0.2.
- Anti-air weapon damage changed from 15 to 18 (+9 vs Light).
- Anti-air weapon range increased from 5 to 6.
- Anti-ground weapon period decreased from 0.7 to 0.4
- Ant-ground weapon backswing decreased from 0.5 to 0.2.
- Anti-ground weapon damage changed from 15 to 14 (+7 vs Light).
- Anti-ground weapon range decreased from 5 to 4.
- Stationary and moving turn period decreased from 0.5 to 0.1.
- Turn radius decreased from 0.5 to 0.25.
- The Charged Predator State now no longer increases the damage of this unit’s first attack.
- No longer has the Launch Skymine ability.
Evac
- New Ability: Release Skymine
- Places a Skymine behind this unit that lasts for 120 seconds. Upon activation by an enemy air unit, the Skymine will chase down its target and detonate, dealing 50 damage to enemy air units in the area, slowing them down for 10 seconds.
- Skymine vision range decreased from 10 to 6.
- Skymine activation time decreased from 5 seconds to 3 seconds.
Sentinel
- Build time decreased from 50 seconds to 40 seconds.
- New Pulse Inhibitor ability, which replaces the old version:
- Effect: Launches a missile at a target area. On impact, enemy units have their movement speed reduced by 25%, damage reduced by 40%, and vision reduced by 90% for 10 seconds.
- Energy Cost: 25
- Cooldown: 15 seconds
- Hastebot Dispersal Aura movement speed buff increased from 20% to 25%.
- Nano-defense Bubble tooltip now correctly states its duration is 20 instead of 10.
- Fixed a bug where the benefit from Nano-defense Bubble could stack.
Habitat
- Build time increased from 15 seconds to 20 seconds.
- Health decreased from 600 to 400.
- No longer has the Heavy tag
- Has the Light Tag
- New Ability: Upgrade to Solar Habitat
- New Ability: Upgrade to Rampart
Hangar Bay
- Cost decreased from 150/100 to 150/75.
- Return to Hangar speed bonus increased from 25% to 100%.
Buzzsaw Cannon
- Range increased from 6 to 7.
- Bounce range increased from 4 to 5.
Sentry Array
- New Ability: Vision Surge
- Increases this unit’s vision range by + 15 and allows it to see up cliffs.
Flak Cannon
- Damage decreased from 24 to 19.
- Range decreased from 12 to 10.
Med Station
- In-combat heal rate increased from 2 per second to 4 per second.
- Out-of-combat heal rate increased from 4 per second to 8 per second.
Infernals
- Tech Tree reworked.
- White Health no longer degenerates off of Shroud.
- Infernal units now generally have 25% of Health as White Health, down from 50%.
Rituals
- Rituals can now be found on the Top-Panel Bar.
- Blood Moon Ritual removed from the game.
- Bring Darkness (Now Nightfall Infestation)
- Renamed to Nightfall Infestation
- Cooldown increased from 10 seconds to 120 seconds.
- Effect radius decreased from 10 to 6.
- Now has a 3-second casting delay.
- Now requires Greater Shrine
- Nightfall Infestation (Now Shroudstone Manifestation)
- Renamed to Shroudstone Manifestation
- Reworked to be cast from the Top-Bar.
- Must now be placed within 10 radius of a Shrine or Shroudstone
- Now grants a temporary buff to the summoned Shroudstone that increases attack speed and damage by 100% each for 30 seconds.
- Cooldown increased from 30 seconds to 120 seconds.
- Now requires Greater Shrine
- Summon Flayed Dragon
- Animus cost decreased from 500 to 300.
- Resource cost increased from 500/400 to 500/500.
- Vision range increased from 12 to 15.
- Movement speed decreased from 6.5 to 6.
- Fetid Breath cooldown increased from 6 to 10.
- Now requires Greater Shrine
- New Ritual: Summon Effigy
- Summons an Effigy at the target location that provides Shroud for 60 seconds.
- Cost: 10 Animus
- Cooldown: 60 seconds
- New Ritual: Hellspawn Resurgence
- Refreshes all charges on a target Infernal Shrine, Iron Vault, Conclave, or Twilight Spire.
- Cost: 15 Animus
- Cooldown: 0 seconds
- New Ritual: Shadowfall
- Covers the entire map in Shroud for 30 seconds.
- Cost: 100 Animus
- Cooldown: 180 seconds
- Requires Greater Shrine
Felhog
- Health decreased from 90 to 60.
- Damage decreased from 8 to 6.
- Felhogs now correctly provide 0.5 Animus when they perish.
Imp
- Enflame now only activates on one unit if you have multiple Imps selected. Holding down the
Hotkey will activate it multiple times.
Brute
- Cost increased from 100 to 150.
- Supply cost increased from 2 to 3.
- The Brute now always drops 2 Fiends on death, even if you didn’t cast Sunder Soul.
- Soulforge Ascendance now provides only 1 bonus Fiend, down from 2.
- Soulforge Ascendance now additionally increases the armor of Brutes by 10.
- Soulforge Ascendance cost decreased from 150/150 to 100/100.
- Soulforge Ascendance research time decreased from 90 seconds to 60 seconds.
- Sunder Soul now only activates on one unit if you have multiple Brutes selected. Holding down the Hotkey will activate it multiple times.
- When you are selecting multiple Brutes, Sunder Soul will now always activate on the one with the lowest health.
Fiend
- Damage decreased from 9 to 8.
- Unstable Mass Trait reworked:
- New Effect: This unit degenerates 2% of its White Health per second off of Shroud. (0.3 White Health per second)
- Now immune to Infest.
Gaunt
- Range increased from 4.5 to 5.5
- Now Infests all enemies On-Hit without an upgrade.
- Hemoglaive Infusion ability renamed to Reaper’s Rush.
- Hemoglaive Infusion no longer adds Infest to the Gaunt’s weapon.
- Hemoglaive Infusion upgrade replaced with the Reaper’s Rush upgrade.
- New Upgrade: Reaper’s Rush
- Allows the Gaunt to use the Reaper’s Rush ability.
- Cost: 100/100
- Research Time: 60 seconds
- Research at the Ritual Chamber.
Magmadon
- Weapon period increased from 1.5 to 2.1
- Damage decreased from 41 to 30.
- No longer has the Burrow Charge ability.
- No longer has the Flamecoil Lasso ability.
- Consume reworked:
- New Effect: Sacrifices a nearby Felhog or Fiend, recovering 100% of max White Health instantly.
- New Ability: Trample
- Goes into a rampage, pushing nearby units out of the Magmadon’s path and dealing 150 damage over 6 seconds to nearby enemy ground units. Destroys trees.
- New Upgrade: Demonhoof Tremors
- Allows the Magmadon’s Trample ability to periodically stun nearby enemy ground units.
Shadowflyer
- Health increased from 50 to 60.
- Now built at the Twilight Spire instead of the Shrine
- Movement speed increased from 4 to 6.
- Bloodburst missile acceleration period increased from 100 to 200.
- Bloodburst max speed decreased from 10 to 8.
- The Sanguine Surge upgrade no longer increases the Shadowflyer’s movement speed by 50%.
Doombringer
- Health increased from 250 to 260.
- Cost increased from 100/100 to 100/150.
- Supply increased from 3 to 4.
- Built from the Conclave instead of the Twilight Spire
- Requirement changed from Ritual Chamber to Greater Shrine
Weaver
- Health decreased from 750 to 720.
- Lash can now target deployed units.
- Weapon damage changed from 20 to ???.
- New Passive Trait: Soul Ripper
- This unit’s weapon deals 10% of the target unit’s max health. 5% to structures.
Meat Farm
- Build time increased from 15 seconds to 20 seconds.
- No longer has the Heavy tag
- Has the Light Tag
Shroudstone
- Shroud radius increased from 10 to 12.
- Weapon period increased from 0.6 to 0.8.
Twilight Spire
- Cost decreased from 100/75 to 100/50.
- Requirement changed from Greater Shrine to Iron Vault or Conclave.
Shadowcleft
- Build time increased from 50 to 70.
- No longer researches the Hemoglaive Infusion ability.
- New Upgrade: Demonhoof Tremors
Ritual Chamber
- Build time increased from 50 to 60.
- Now researches the Reaper’s Rush ability.
New Unit: Hellbourne
- Long-ranged artillery unit that deals cone damage on weapon impact.
- Built at the Iron Vault
- Requires Shadowcleft
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